- Series: Holomonsters #1
- Imprint: Puffin
- ISBN: 9780241745724
- Length: 336 pages
- Price: £7.99
Holomonsters
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Welcome to the world of Holomonsters – a game like no other . . .
In Holomonsters, the fantastical creatures depicted on game cards are projected into the real world as holograms, to do battle in playgrounds, homes and TV studios around the world. These holomonsters look completely real but are harmless projections.
But when superfan Newt Hawkin is invited to Holomonsters Global HQ to beta test a new form of the game, he soon discovers not all is as it seems. The holomonsters here seem more real than before – and increasingly unpredictable.
Soon Newt learns that the engineers behind Holomonsters are using magic to enhance the game to dangerous new levels. Can Newt stop them before the holomonsters break free from their creators' control for good . . . ?
In Holomonsters, the fantastical creatures depicted on game cards are projected into the real world as holograms, to do battle in playgrounds, homes and TV studios around the world. These holomonsters look completely real but are harmless projections.
But when superfan Newt Hawkin is invited to Holomonsters Global HQ to beta test a new form of the game, he soon discovers not all is as it seems. The holomonsters here seem more real than before – and increasingly unpredictable.
Soon Newt learns that the engineers behind Holomonsters are using magic to enhance the game to dangerous new levels. Can Newt stop them before the holomonsters break free from their creators' control for good . . . ?