Dungeon Crawler Carl Series
#1 - Dungeon Crawler Carl
Join Coast Guard veteranarian Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game-like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy.
Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.
#2 - Carl's Doomsday Scenario
#3 - The Dungeon Anarchist's Cookbook
#4 - The Gate of the Feral Gods
Surviving in a multilevel dungeon that also happens to be the set of the galaxy’s most watched game show has taught Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, that there’s only one thing they can count on apart from each other: they never know what’s coming next. And this floor is no exception.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
#5 - The Butcher's Masquerade
Attention. The gates are down. The hunters are loose. Run.
A deadly jungle. Bloodthirsty dinosaurs. A fallen princess seeking revenge. And a mysterious celebration known as The Butcher’s Masquerade. Coast Guard veteran Carl and Princess Donut think they’ve seen everything the galaxy’s favorite game show can throw at them—until they reach the sixth floor: The Hunting Grounds.
Now, for the first time, outside tourists are allowed in, eager to stalk and kill the remaining crawlers. Among them is Vrah, a legendary hunter determined to claim her greatest trophy yet. But this season, the prey is fighting back.
Welcome, crawlers, to the sixth floor.
#6 - The Eye of the Bedlam Bride
Chaos reigns on the eighth floor.
Coast Guard vet Carl and Princess Donut have survived longer—and climbed higher—than anyone expected in the galaxy’s favorite reality show, but now the game is wide open. The task: capture six monsters and turn them into battle cards. The stronger the creature, the better the hand.
But there’s always a catch. To win, Carl and Donut must claim the deadliest monster of all: Shi Maria, the Bedlam Bride—once wed to a now-missing god, her very attack can shatter the mind.
Capturing a monster is one thing. Taming it? That’s another story entirely.
#7 - This Inevitable Ruin
They call it Faction Wars.
The ninth floor: nine armies led by wealthy alien elites, all battling to seize the central castle. Strategy, alliances, treachery—it’s perfect television.
After all, none of these powerful aliens really die when they’re playing war.
But not this season. Winner takes all, and the fallen stay dead.
With the AI collapsing, Carl and his team seize the chaos and join the war as one of the nine factions—just as a tenth army rises: NPCs, who have become fully self-aware and formed a team of their own.
And for Donut and Katia, only one can leave this level.
If they all want to survive, they’re going to need a little help from a veteran or two.
This. Is. War.






